The Shadow Domain draws upon the divine aspects of concealment, illusion, and the unseen. Clerics who follow this path serve deities of night, secrets, or stealth—gods who dwell in the boundary between light and dark. These clerics are masters of subterfuge, misdirection, and striking from concealment. In both sacred duty and combat, they walk the threshold between the known and the hidden, shaping the battlefield through silence and shadow.
Shadow Domain Spells
Cleric Level | Spells |
---|---|
1st | Hide in Shadows 1st Level (Illusion) While standing in a dark or dimly lit area, you blend in with the shadows around you, becoming invisible for the duration. , Fog Cloud 1st Level (Conjuration) You create a 20-foot-radius sphere of fog centered on a point within range. |
3rd | Invisibility 2nd Level (Illusion) A creature you touch becomes invisible until the spell ends. , Pass Without Trace 2nd Level (Abjuration) A veil of shadows and silence radiates from you, masking you and your companions from detection. |
5th | Nondetection 3rd Level (Abjuration) For the duration, you hide a target that you touch from divination magic. , Fear 3rd Level (Illusion) You project a phantasmal image of a creature’s worst fears. |
7th | Greater Invisibility 4th Level (Illusion) You or a creature you touch becomes invisible until the spell ends. , Dimension Door 4th Level (Conjuration) You teleport yourself from your current location to any other spot within range. |
9th | Seeming 5th Level (Illusion) This spell allows you to change the appearance of any number of creatures that you can see within range. , Mislead 5th Level (Illusion) You become invisible at the same time that an illusory double of you appears where you are standing. |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in Stealth Stealth
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. if you don’t already have it.
Veil of Shadows
Starting at 1st level, you can use your bonus action to take the hide Hide
When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. action.
When you successfully hide, you can turn invisible for 1 minute or until you attack or cast a spell. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.
Channel Divinity: Unseen Strike
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural precision.
When you make a weapon attack while invisible, you can use your Channel Divinity to automatically hit and treat the attack as a critical hit. You must declare the use of this feature before making the attack roll.
Blend in Darkness
Starting at 6th level, you become engulfed in shadows. You can attempt to hide even when you are only lightly obscured by natural or magical darkness.
Additionally, you gain expertise in Stealth Stealth
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. .
Umbral Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Lethal Strike
Starting at 17th level, when you hit a creature with a weapon attack from being invisible or hidden, you can deal maximum damage instead of rolling.
Once you use this feature, you can’t use it again until you finish a short or long rest.