The Shroud Domain draws upon the aspects of concealment, illusion, and the unseen. Clerics who follow this path serve deities of night, secrets, or stealth gods who dwell in the boundary between light and dark. These clerics are masters of subterfuge, misdirection, and striking from concealment. In both sacred duty and combat, they walk the threshold between the known and the hidden, shaping the battlefield through silence and shadow.

Shroud Domain Spells

Cleric Level Spells
1st Fog Cloud , Silent Image
3rd Invisibility , Pass Without Trace
5th Nondetection , Fear
7th Greater Invisibility , Dimension Door
9th Mislead , Modify Memory

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in Stealth Stealth
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
if you don’t already have it.

Veil of Shadows

Starting at 1st level, you can use your bonus action to take the hide Hide
When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding.
action.

Channel Divinity: Shroud of Shadows

Starting at 2nd level, you can use your Channel Divinity to bestow a shroud of shadows on a creature.

As an action, a willing creature you touch (possibly yourself) has the invisible condition for a number of rounds equal to your cleric level (to a maximum of 10 rounds), or until it attacks or casts a spell. This effect ends early if you lose concentration (as if you were concentrating on a spell).

Shadow Slip

Starting at 6th level, you learn how to slip in and out of the Shadowfell. Immediately after you successfully take the hide Hide
When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding.
action, you can teleport up to 30 feet to an unoccupied space you can see that would give you full cover, or is in dim light or darkness.

Umbral Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Improved Shroud of Shadows

Starting at 17th level, when you use your Shroud of Shadows channel divinity option on yourself, you can create an illusory double that appears where you are standing and lasts for the duration. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

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