Untold Legends of Nornfeld

The Shroud Domain draws upon the divine aspects of concealment, illusion, and the unseen. Clerics who follow this path serve deities of night, secrets, or stealth gods who dwell in the boundary between light and dark. These clerics are masters of subterfuge, misdirection, and striking from concealment. In both sacred duty and combat, they walk the threshold between the known and the hidden, shaping the battlefield through silence and shadow.

Shroud Domain Spells

Cleric Level Spells
1st Fog Cloud , Silent Image
3rd Invisibility , Pass Without Trace
5th Nondetection , Fear
7th Greater Invisibility , Dimension Door
9th Seeming , Mislead

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in Stealth Stealth
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
if you don’t already have it.

Veil of Shadows

Starting at 1st level, you can use your bonus action to take the hide Hide
When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding.
action.

Channel Divinity: Shadow Form

Starting at 2nd level, you can use your Channel Divinity to allow yourself or another creature to enter shadow form.

As an action, you touch a creature (possibly yourself) and for 1 minute, it has advantage on Dexterity (Stealth) checks and it can attempt to hide Hide
When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding.
even when only lightly obscured by regular or magical darkness.

Blend in Shadows

Starting at 6th level, you gain expertise in Stealth Stealth
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
.

Umbral Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Lethal Strike

Starting at 17th level, when you hit a creature with a ranged attack from being invisible or hidden, you can deal maximum damage instead of rolling.

Once you use this feature, you can’t use it again until you finish a short or long rest.

shadow