Deadly calm under pressure, Triggermen are specialists who treat the battlefield as a firing range. Their reflexes keep them one step ahead of danger, and their unmatched skill with firearms ensures that every shot counts. Quick to draw and quicker to fire, a Triggerman makes closing the distance a deadly mistake.

Firearm Specialist

Beginning at 3rd level, you have proficiency with firearms, you ignore the Loading property of firearms, and being within 5 feet of a hostile creature doesn’t impose disadvantage on ranged attack rolls with a firearm.

Ready for Action

Also starting at 3rd level, you have advantage on initiative rolls.

Aim Correction

Starting at 7th level, once per turn, when you miss an enemy with a ranged attack using a firearm, you can give yourself advantage on your next ranged attack roll against that creature until the end of your turn.

Quick Reflexes

Starting at 10th level, when a creature enters within 15 feet of you, you can use your reaction to make ranged attack with a firearm against it.

Deadly Precision

Starting at 15th level, when you have advantage on a ranged attack with a firearm, you can treat a roll of 18-20 as a critical hit.

Hip Fire

Starting at 18th level, once per turn when you make a ranged attack with a firearm, you can immediately make an extra ranged attack with the same weapon at disadvantage.

triggerman