Warriors of Trickery are deviously cunning. They embed the magic and confusing nature of the Feywild in their techniques, beguiling their foes and dazzling their allies.
Level 3: Fey Trickery
You have learned to draw on the power of the Feywild, gaining the following benefits.
Misty Step. You can expend 1 Focus Point to cast the Misty Step 2nd Level (Conjuration)
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. spell without spell components. Wisdom is your spellcasting ability for it.
Otherworldly Guile. You gain a bonus to Charisma checks equal to your Wisdom modifier. Additionally, you gain proficiency in the Deception, Intimidation, or Persuasion skill.
Psychic Strikes. Unarmed strikes granted by your Flurry of Blows deal an extra 1d4 Psychic damage. This damage increases to 1d6 when you reach level 11 in this class.
Level 6: Beguiling Step
Immediately before each attack granted by your Flurry of Blows, you can teleport up to 10 feet to an unoccupied space you can see. If you do and the attack hits, the target has disadvantage on the next attack it makes against you until the start of your next turn. You must teleport within reach of the target.
Level 11: Reliable Misdirection
You learn to turn a missed attack into a distraction. Whenever you miss a creature with a melee attack, you have advantage on the next attack you make against that creature until the end of your turn.
Level 17: Improved Misty Step
When you cast the Misty Step 2nd Level (Conjuration)
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. spell, you can bring along one willing or grappled creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space. An unwilling grappled creature must succeed a Dexterity saving throw to avoid being teleported this way.
