Untold Legends of Nornfeld

You’re skilled in close-quarter fighting, especially in densely packed areas. You take advantage of the crowd, of others’ mistakes, and of opportune moments. Your dirty tactics and dangerous stunts always give you an edge, whether you’re plundering a ship, fighting off trespassers, or brawling in your local tavern.

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Deckhand Jostler

When you choose this archetype at 3rd level, another creature’s space does not count as difficult terrain Difficult Terrain
Every foot of movement in difficult terrain costs 1 extra foot. This rule is true even if multiple things in a space count as difficult terrain.
for you. You can also move through a hostile creature’s space regardless of its size, but you provoke an opportunity attack Opportunity Attack
You can use your reaction to make a melee opportunity attack against a hostile creature that you can see when it moves out of your reach.
by doing so.

Whenever you move through a hostile creature’s space, the next attack it makes against you has disadvantage until your next turn.

Impeccable Timing

Starting at 3rd level, you always wait for the right moment to act. When you take the Ready Ready
When you take the Ready action on your turn, you act using your reaction to a specified trigger before the start of your next turn.
action, you don’t need to use your reaction in order to act when the trigger occurs. You may also ready a bonus action Bonus Action
You can take one bonus action on your turn, and only when a feature states that you can do something as a bonus action.
instead of taking it immediately.

Ready for a Row

Starting at 3rd level, you can add your proficiency bonus Proficiency Bonus
Characters have a proficiency bonus determined by level, which is used in the rules on ability checks, saving throws, and attack rolls.
to your initiative Initiative
At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures’ turns in combat.
rolls. On the first round of combat, if you’re the first to act, you have advantage on the first attack roll you make that round.

Anticipatory Dodge

Starting at 9th level, when you end your turn in combat without making an attack, the next attack against you before the start of your next turn has disadvantage.

Unsavory Exploits

Starting at 13th level, whenever a creature makes a melee attack against you and misses, you can use your reaction to make an opportunity attack Opportunity Attack
You can use your reaction to make a melee opportunity attack against a hostile creature that you can see when it moves out of your reach.
against that creature. You have advantage on the attack roll.

Golden Opportunity

Beginning on 17th level, when you use your reaction to make an opportunity attack Opportunity Attack
You can use your reaction to make a melee opportunity attack against a hostile creature that you can see when it moves out of your reach.
, it can benefit from your Sneak Attack Sneak attack
Rogue
even if you have already dealt sneak damage this round.

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