Untold Legends of Nornfeld

Trained in both subtle magic and sleight of hand, a Mirage Dancer slips unseen between moments, vanishes in plain sight, and reappears where least expected. Whether vanishing behind a ripple of heat, escaping pursuit through illusory doubles, or seeming to teleport across the battlefield, they master the art of being where danger is not.

Beguiling Gesture

When you choose this archetype at 3rd level, you learn the Mirage Cantrip (Illusion)
You become invisible at the same time that an illusory double appears instead of you.
cantrip, and you can cast it as a bonus action.

Additionally, you can cast Mirage Cantrip (Illusion)
You become invisible at the same time that an illusory double appears instead of you.
freely as part of any interaction, such as drawing a dagger, pulling a lever, or pocketing a piece of jewelry. It doesn’t require your concentration, but it dispels after you finish the interaction.

Trick of the Light

Starting at 3rd level, you learn the Hide in Shadows 1st Level (Illusion)
While standing in a dark or dimly lit area, you blend in with the shadows around you, becoming invisible for the duration.
spell, and you can cast it without expending a spell slot. Once you do so, you can’t do it again until you finish a short or long rest.

Additionally, while you are invisible, your movement doesn’t provoke opportunity attacks.

Delusory Dash

Starting at 9th level, you can ignore movement restrictions when casting Mirage Cantrip (Illusion)
You become invisible at the same time that an illusory double appears instead of you.
.

Additionally, you can cast it as part of the dash Dash
When you take the Dash action, you gain extra movement (equals your speed) for the current turn.
action. You can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short or long rest.

Deceitful Dodge

Starting at 13th level, you can cast Mirage Cantrip (Illusion)
You become invisible at the same time that an illusory double appears instead of you.
instinctively. When you’re targeted by an attack that relies on sight, you may use your reaction to cast Mirage Cantrip (Illusion)
You become invisible at the same time that an illusory double appears instead of you.
and attempt to move up to 5 feet, given there’s an unoccupied area for you to step into and you have enough remaining movement to do so. Make a Dexterity saving throw against the attack roll. On success, you evade it completely. On failure, you take half damage.

Elegant Improvisation

Starting at 17th level, you can take an additional reaction, but only in order to perform a Deceitful Dodge. After you use this feature, you can’t use it again until you finish a short or long rest.

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