The largest, most prosperous continent in Nornfeld The many realms of Nornfeld, or the known lands. mostly governed by the Sad’aaly Empire The Sad’aaly empire is the rightful ruler of the entire continent of Durn. .
Sad’aal Moran
Sad’aal Moran A relatively small but prosperous elven country located near the west coast of Durn. is a relatively small but prosperous country located near the west coast of Durn. Mostly inhabited by elves, humans and half elves, Sad’aal is the heart of the empire.
Glenfast
Glenfast A large half-island located in the south of Durn, mostly inhabited by dwarves. is a large country in the continent of Durn. It’s a half-island located in the south. it’s mostly inhabited by halflings, gnomes, and dwarves. It has three main districts: Solemnvor Solemnvor
Glenfast , Froste Froste
Glenfast , Mortmount Mortmount
Glenfast
Rock Hollow
Deep underground, there’s a vast network of caverns and tunnels, leading anywhere and everywhere around Durn. It is believed to be alive, shifting and changing without pattern. Creatures from the surface who accidentally find an entrance are rarely seen again. It is said that the caverns play tricks on your mind, beguiling you with illusions of your worst fears and deepest desires. This network is commonly referred to as Rock Hollow A vast network of caverns and tunnels, leading anywhere and everywhere throughout Nornfeld. , the Hollow, or, simply, the caverns.
Mythical Creatures
The continent of Durn is full of mythical creatures Powerful creatures that inhabit various areas in Nornfeld that reside in certain areas. Their eternal souls are their source of life, but they can be defeated. When a mythical creature is defeated, it leaves behind an emblem Mythical emblems
Mythical Creatures that encapsulates its soul until it is risen again. While in that state, it’s possible to use this emblem as a source of magic (relating to the creature’s powers and abilities). This keeps the creature at bay, preventing it from returning to its true form. That also means that if the emblem is not in steady use, the creature might rise again, and the keeper of the emblem won’t be able to use its magic until the creature is defeated once more. Some (but not all) mythical creatures may be intelligent and capable of speech.