The lands of Nornfeld The many realms of Nornfeld, or the known lands. are full of mythical creatures that reside in certain areas. Their eternal souls are their source of life, but they can be defeated. When a mythical creature is defeated, it leaves behind an emblem that encapsulates its soul until it is risen again. It’s possible to use these mythical emblems as a source of magic, relating to the creature’s powers and abilities. This keeps the creature at bay, preventing it from returning to its true form. That also means that if the emblem is not in steady use, the creature might rise again.
Mythical Creatures
Elmersodus, the Weathered Sentinel
Elmersodus is a powerful dragon that commands the winds, the weather, and the . His powers affect the night sky, painting them as he sees fit. At night, he can also control the weather, the behavior of clouds and the intensity of starlight. He can see anything that’s touched by moonlight, and hear any sound the wind carries to him.
Thing of the Hollow
Patron of the underground, the Thing is believed to be itself Rock Hollow A vast network of caverns and tunnels, leading anywhere and everywhere throughout Nornfeld. . It doesn’t have a consistent form, it shifts and changes its shape. It’s made out of flesh, covered and infused with dirt, stone, minerals, and other things found in the Hollow.
Mythical Emblems
When a mythical creature is defeated it leaves behind a powerful emblem of some kind, which grants its holder access to this creature’s mythical powers. Unless the emblem is in steady use, the creature will eventually rise again.
Amulet of the Sentinel
Amulet of the Sentinel When the sentinel is defeated, his soul becomes contained in this amulet. is a magical amulet that holds the resting soul of the sentinel, after he is defeated. When a creatures attunes to this item, it gains the power to command the winds
The Locket
The Locket When the thing’s heart is destroyed, its essence becomes stored in this locket. of the thing.