Armor Class 18 (Natural)
Hit Points 33 (6d8+6)
Speed walk 25 ft.
STR | DEX | CON |
14 (+2) | 11 (0) | 13 (+1) |
INT | WIS | CHA |
1 (-5) | 3 (-4) | 1 (-5) |
Saving Throws
Skills
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.