Basic Rules

Armor Class 15 (Armor)

Hit Points 65 (10d8+20)

Speed walk 30 ft.

STR DEX CON
15 (+2) 16 (+3) 14 (+2)
INT WIS CHA
14 (+2) 11 (0) 14 (+2)

Saving Throws STR +4, DEX +5, WIS +2

Skills Athletics +4, Deception +4

Senses Passive Perception 10

Languages any two languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.