Armor Class 15 (Armor)
Hit Points 65 (10d8+20)
Speed walk 30 ft.
| STR | DEX | CON |
| 15 (+2) | 16 (+3) | 14 (+2) |
| INT | WIS | CHA |
| 14 (+2) | 11 (0) | 14 (+2) |
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.