Basic Rules

Armor Class 12 (Dex)

Hit Points 1 (1d4-1)

Speed walk 5 ft., fly 30 ft.

STR DEX CON
2 (-4) 15 (+2) 8 (-1)
INT WIS CHA
2 (-4) 12 (+1) 4 (-3)

Saving Throws

Skills

Senses Blindsight 60 ft., Passive Perception 11

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Echolocation. The bat can’t use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.