Basic Rules

Armor Class 13 (Armor)

Hit Points 67 (9d8+27)

Speed walk 30 ft.

STR DEX CON
16 (+3) 12 (+1) 17 (+3)
INT WIS CHA
9 (-1) 11 (0) 9 (-1)

Saving Throws

Skills

Senses Passive Perception 10

Languages any one language (usually Common)

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.