Armor Class 13 (Armor)
Hit Points 67 (9d8+27)
Speed walk 30 ft.
STR | DEX | CON |
16 (+3) | 12 (+1) | 17 (+3) |
INT | WIS | CHA |
9 (-1) | 11 (0) | 9 (-1) |
Saving Throws
Skills
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.