Basic Rules

Armor Class 17 (Natural)

Hit Points 33 (6d8+6)

Speed walk 30 ft., fly 60 ft., swim 30 ft.

STR DEX CON
15 (+2) 14 (+2) 13 (+1)
INT WIS CHA
10 (0) 11 (0) 13 (+1)

Saving Throws DEX +4, CON +3, WIS +2, CHA +3

Skills Perception +4, Stealth +4

Damage Immunities Acid

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) acid damage on a failed save, or half as much damage on a successful one.