Armor Class 16 (Natural)
Hit Points 16 (3d8+3)
Speed walk 30 ft., burrow 15 ft., fly 60 ft.
STR | DEX | CON |
15 (+2) | 10 (0) | 13 (+1) |
INT | WIS | CHA |
10 (0) | 11 (0) | 13 (+1) |
Saving Throws DEX +2, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 1 (100 XP)
Proficiency Bonus +2
Traits
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.