Basic Rules

Armor Class 17 (Natural)

Hit Points 32 (5d8+10)

Speed walk 30 ft., fly 60 ft., swim 30 ft.

STR DEX CON
17 (+3) 10 (0) 15 (+2)
INT WIS CHA
12 (+1) 11 (0) 15 (+2)

Saving Throws DEX +2, CON +4, WIS +2, CHA +4

Skills Perception +4, Stealth +2

Damage Immunities Lightning

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.