Basic Rules

Armor Class 17 (Natural)

Hit Points 94 (9d10+45)

Speed walk 40 ft., burrow 40 ft.

STR DEX CON
19 (+4) 11 (0) 21 (+5)
INT WIS CHA
2 (-4) 10 (0) 5 (-3)

Saving Throws

Skills Perception +6

Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16

Languages

Challenge 5 (1800 XP)

Proficiency Bonus +3

Traits

Standing Leap. The bulette’s long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Deadly Leap. If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn’t knocked prone, and is pushed 5 ft. out of the bulette’s space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the bulette’s space.