Basic Rules

Armor Class 12 (Dex)

Hit Points 2 (1d4)

Speed walk 40 ft., climb 30 ft.

STR DEX CON
3 (-4) 15 (+2) 10 (0)
INT WIS CHA
3 (-4) 12 (+1) 7 (-2)

Saving Throws

Skills Perception +3, Stealth +4

Senses Passive Perception 13

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.