Basic Rules

Armor Class 12 (Dex)

Hit Points 45 (6d10+12)

Speed walk 50 ft.

STR DEX CON
18 (+4) 14 (+2) 14 (+2)
INT WIS CHA
9 (-1) 13 (+1) 11 (0)

Saving Throws

Skills Athletics +6, Perception +3, Survival +3

Senses Passive Perception 13

Languages Elvish, Sylvan

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.