Basic Rules

Armor Class 14 (Natural)

Hit Points 114 (12d10+48)

Speed walk 30 ft., fly 60 ft.

STR DEX CON
19 (+4) 11 (0) 19 (+4)
INT WIS CHA
3 (-4) 14 (+2) 10 (0)

Saving Throws

Skills Perception +8

Senses Darkvision 60 ft., Passive Perception 18

Languages understands Draconic but can't speak

Challenge 6 (2300 XP)

Proficiency Bonus +3

Traits

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.