Basic Rules

Armor Class 11 (Dex)

Hit Points 27 (6d6+6)

Speed walk 20 ft., fly 40 ft.

STR DEX CON
6 (-2) 12 (+1) 12 (+1)
INT WIS CHA
2 (-4) 13 (+1) 5 (-3)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 11

Languages

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.