Basic Rules

Armor Class 11 (Natural)

Hit Points 2 (1d4)

Speed walk 20 ft., swim 20 ft.

STR DEX CON
2 (-4) 11 (0) 10 (0)
INT WIS CHA
1 (-5) 8 (-1) 2 (-4)

Saving Throws

Skills Stealth +2

Senses Blindsight 30 ft., Passive Perception 9

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.