Basic Rules

Armor Class 12 (Natural)

Hit Points 19 (3d10+3)

Speed walk 20 ft., swim 20 ft.

STR DEX CON
15 (+2) 10 (0) 13 (+1)
INT WIS CHA
2 (-4) 10 (0) 5 (-3)

Saving Throws

Skills Stealth +2

Senses Passive Perception 10

Languages

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target