Armor Class 13 (Armor)
Hit Points 22 (6d8-5)
Speed walk 30 ft.
STR | DEX | CON |
11 (0) | 14 (+2) | 12 (+1) |
INT | WIS | CHA |
10 (0) | 13 (+1) | 14 (+2) |
Saving Throws
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.