Basic Rules

Armor Class 12 (Armor)

Hit Points 9 (2d8)

Speed walk 30 ft.

STR DEX CON
11 (0) 12 (+1) 10 (0)
INT WIS CHA
10 (0) 11 (0) 10 (0)

Saving Throws

Skills Deception +2, Religion +2

Senses Passive Perception 10

Languages any one language (usually Common)

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.