Armor Class 14 (Natural)
Hit Points 37 (5d10+10)
Speed walk 50 ft.
STR | DEX | CON |
17 (+3) | 15 (+2) | 15 (+2) |
INT | WIS | CHA |
3 (-4) | 12 (+1) | 7 (-2) |
Saving Throws
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.