Basic Rules

Armor Class 14 (Natural)

Hit Points 37 (5d10+10)

Speed walk 50 ft.

STR DEX CON
17 (+3) 15 (+2) 15 (+2)
INT WIS CHA
3 (-4) 12 (+1) 7 (-2)

Saving Throws

Skills Perception +3, Stealth +4

Senses Passive Perception 13

Languages

Challenge 1 (200 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.