Armor Class 20 (Natural)
Hit Points 341 (22d20+110)
Speed walk 20 ft., swim 40 ft.
STR | DEX | CON |
25 (+7) | 10 (0) | 20 (+5) |
INT | WIS | CHA |
10 (0) | 12 (+1) | 12 (+1) |
Saving Throws DEX +6, CON +11, WIS +7
Skills
Damage Resistances Fire
Senses Darkvision 120 ft., Passive Perception 11
Languages Aquan, Draconic
Challenge 17 (18000 XP)
Proficiency Bonus +6
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.