Basic Rules

Armor Class 20 (Natural)

Hit Points 341 (22d20+110)

Speed walk 20 ft., swim 40 ft.

STR DEX CON
25 (+7) 10 (0) 20 (+5)
INT WIS CHA
10 (0) 12 (+1) 12 (+1)

Saving Throws DEX +6, CON +11, WIS +7

Skills

Damage Resistances Fire

Senses Darkvision 120 ft., Passive Perception 11

Languages Aquan, Draconic

Challenge 17 (18000 XP)

Proficiency Bonus +6

Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.