Basic Rules

Armor Class 11 (Dex), 16 (Spell)

Hit Points 27 (5d8+5)

Speed walk 30 ft.

STR DEX CON
10 (0) 12 (+1) 13 (+1)
INT WIS CHA
12 (+1) 15 (+2) 11 (0)

Saving Throws

Skills Medicine +4, Nature +3, Perception +4

Senses Passive Perception 14

Languages Druidic plus any two languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.