Armor Class 12 (Dex)
Hit Points 17 (5d6)
Speed walk 30 ft., fly 30 ft.
STR | DEX | CON |
5 (-3) | 14 (+2) | 10 (0) |
INT | WIS | CHA |
9 (-1) | 11 (0) | 10 (0) |
Saving Throws
Skills Perception +2, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Auran, Terran
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6-6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.