Armor Class 17 (Natural)
Hit Points 126 (12d10+60)
Speed walk 30 ft., burrow 30 ft.
STR | DEX | CON |
20 (+5) | 8 (-1) | 20 (+5) |
INT | WIS | CHA |
5 (-3) | 10 (0) | 5 (-3) |
Saving Throws
Skills
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 5 (1800 XP)
Proficiency Bonus +3
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.