Basic Rules

Armor Class 17 (Natural)

Hit Points 200 (16d10+112)

Speed walk 40 ft., fly 60 ft.

STR DEX CON
22 (+6) 12 (+1) 24 (+7)
INT WIS CHA
16 (+3) 15 (+2) 16 (+3)

Saving Throws INT +7, WIS +6, CHA +7

Skills

Damage Immunities Fire

Senses Darkvision 120 ft., Passive Perception 12

Languages Ignan

Challenge 11 (7200 XP)

Proficiency Bonus +4

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting. The efreeti’s innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.