Armor Class 12 (Natural)
Hit Points 76 (8d12+24)
Speed walk 40 ft.
STR | DEX | CON |
22 (+6) | 9 (-1) | 17 (+3) |
INT | WIS | CHA |
3 (-4) | 11 (0) | 6 (-2) |
Saving Throws
Skills
Senses Passive Perception 10
Languages
Challenge 4 (1100 XP)
Proficiency Bonus +2
Traits
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.