Basic Rules

Armor Class 10 (Dex)

Hit Points 13 (2d10+2)

Speed walk 50 ft.

STR DEX CON
16 (+3) 10 (0) 12 (+1)
INT WIS CHA
2 (-4) 10 (0) 6 (-2)

Saving Throws

Skills

Senses Passive Perception 10

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.