Basic Rules

Armor Class 17 (Natural)

Hit Points 17 (5d6)

Speed walk 0 ft., fly 50 ft., hover True

STR DEX CON
12 (+1) 15 (+2) 11 (0)
INT WIS CHA
1 (-5) 5 (-3) 1 (-5)

Saving Throws DEX +4

Skills

Damage Immunities Poison, Psychic

Condition Immunities Blinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned

Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.