Armor Class 17 (Natural)
Hit Points 17 (5d6)
Speed walk 0 ft., fly 50 ft., hover True
STR | DEX | CON |
12 (+1) | 15 (+2) | 11 (0) |
INT | WIS | CHA |
1 (-5) | 5 (-3) | 1 (-5) |
Saving Throws DEX +4
Skills
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Traits
Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.