Basic Rules

Armor Class 12 (Dex)

Hit Points 22 (5d8)

Speed walk 30 ft.

STR DEX CON
13 (+1) 15 (+2) 10 (0)
INT WIS CHA
7 (-2) 10 (0) 6 (-2)

Saving Throws

Skills

Damage Immunities Poison

Condition Immunities Poisoned, Charmed, Exhaustion

Senses Darkvision 60 ft., Passive Perception 10

Languages Common

Challenge 1 (200 XP)

Proficiency Bonus +2

Traits

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.