Basic Rules

Armor Class 13 (Dex)

Hit Points 22 (4d10)

Speed walk 10 ft., fly 60 ft.

STR DEX CON
15 (+2) 16 (+3) 11 (0)
INT WIS CHA
2 (-4) 12 (+1) 6 (-2)

Saving Throws

Skills

Senses Blindsight 60 ft., Passive Perception 11

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Echolocation. The bat can’t use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.