Basic Rules

Armor Class 12 (Natural)

Hit Points 42 (5d10+15)

Speed walk 40 ft.

STR DEX CON
17 (+3) 10 (0) 16 (+3)
INT WIS CHA
2 (-4) 7 (-2) 5 (-3)

Saving Throws

Skills

Senses Passive Perception 8

Languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (1/short rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.