Basic Rules

Armor Class 15 (Natural)

Hit Points 13 (3d8)

Speed walk 30 ft., swim 30 ft.

STR DEX CON
13 (+1) 15 (+2) 11 (0)
INT WIS CHA
1 (-5) 9 (-1) 3 (-4)

Saving Throws

Skills Stealth +4

Senses Blindsight 30 ft., Passive Perception 9

Languages

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.