Armor Class 14 (Natural)
Hit Points 42 (5d12+10)
Speed walk 60 ft.
STR | DEX | CON |
19 (+4) | 16 (+3) | 14 (+2) |
INT | WIS | CHA |
7 (-2) | 14 (+2) | 10 (0) |
Saving Throws
Skills Perception +4
Senses Passive Perception 14
Languages Giant Elk, understands Common, Elvish, and Sylvan but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.