Armor Class 11 (Dex)
Hit Points 19 (3d10+3)
Speed walk 40 ft.
STR | DEX | CON |
17 (+3) | 11 (0) | 12 (+1) |
INT | WIS | CHA |
3 (-4) | 12 (+1) | 6 (-2) |
Saving Throws
Skills
Senses Passive Perception 11
Languages
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.