Basic Rules

Armor Class 11 (Dex)

Hit Points 19 (3d10+3)

Speed walk 40 ft.

STR DEX CON
17 (+3) 11 (0) 12 (+1)
INT WIS CHA
3 (-4) 12 (+1) 6 (-2)

Saving Throws

Skills

Senses Passive Perception 11

Languages

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.