Basic Rules

Armor Class 14 (Dex)

Hit Points 11 (2d8+2)

Speed walk 30 ft., swim 30 ft.

STR DEX CON
10 (0) 18 (+4) 13 (+1)
INT WIS CHA
2 (-4) 10 (0) 3 (-4)

Saving Throws

Skills Perception +2

Senses Blindsight 10 ft., Passive Perception 12

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.