Basic Rules

Armor Class 12 (Dex)

Hit Points 7 (2d6)

Speed walk 30 ft.

STR DEX CON
7 (-2) 15 (+2) 11 (0)
INT WIS CHA
2 (-4) 10 (0) 4 (-3)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 10

Languages

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.