Armor Class 12 (Dex)
Hit Points 7 (2d6)
Speed walk 30 ft.
STR | DEX | CON |
7 (-2) | 15 (+2) | 11 (0) |
INT | WIS | CHA |
2 (-4) | 10 (0) | 4 (-3) |
Saving Throws
Skills
Senses Darkvision 60 ft., Passive Perception 10
Languages
Challenge 0.125 (25 XP)
Proficiency Bonus +2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.