Armor Class 15 (Natural)
Hit Points 52 (7d10+14)
Speed walk 40 ft.
STR | DEX | CON |
15 (+2) | 13 (+1) | 15 (+2) |
INT | WIS | CHA |
1 (-5) | 9 (-1) | 3 (-4) |
Saving Throws
Skills
Senses Blindsight 60 ft., Passive Perception 9
Languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.