Armor Class 13 (Natural)
Hit Points 16 (3d10)
Speed walk 0 ft., swim 40 ft.
STR | DEX | CON |
12 (+1) | 15 (+2) | 11 (0) |
INT | WIS | CHA |
2 (-4) | 12 (+1) | 5 (-3) |
Saving Throws
Skills
Senses Passive Perception 11
Languages
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.