Basic Rules

Armor Class 13 (Natural)

Hit Points 126 (11d12+55)

Speed swim 50 ft.

STR DEX CON
23 (+6) 11 (0) 21 (+5)
INT WIS CHA
1 (-5) 10 (0) 5 (-3)

Saving Throws

Skills Perception +3

Senses Blindsight 60 ft., Passive Perception 13

Languages

Challenge 5 (1800 XP)

Proficiency Bonus +3

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.