Armor Class 12 (Dex)
Hit Points 13 (3d8)
Speed walk 10 ft., fly 50 ft., swim 50 ft.
STR | DEX | CON |
10 (0) | 14 (+2) | 10 (0) |
INT | WIS | CHA |
1 (-5) | 10 (0) | 3 (-4) |
Saving Throws
Skills
Senses Passive Perception 10
Languages
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.