Basic Rules

Armor Class 12 (Dex)

Hit Points 13 (3d8)

Speed walk 10 ft., fly 50 ft., swim 50 ft.

STR DEX CON
10 (0) 14 (+2) 10 (0)
INT WIS CHA
1 (-5) 10 (0) 3 (-4)

Saving Throws

Skills

Senses Passive Perception 10

Languages

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.