Basic Rules

Armor Class 15 (Armor)

Hit Points 22 (5d8)

Speed walk 30 ft.

STR DEX CON
14 (+2) 12 (+1) 11 (0)
INT WIS CHA
6 (-2) 10 (0) 7 (-2)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 10

Languages Gnoll

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.