Basic Rules

Armor Class 10 (Dex)

Hit Points 4 (1d8)

Speed walk 40 ft.

STR DEX CON
12 (+1) 10 (0) 11 (0)
INT WIS CHA
2 (-4) 10 (0) 5 (-3)

Saving Throws

Skills

Senses Passive Perception 10

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.