Basic Rules

Armor Class 15 (Armor)

Hit Points 7 (2d6)

Speed walk 30 ft.

STR DEX CON
8 (-1) 14 (+2) 10 (0)
INT WIS CHA
10 (0) 8 (-1) 8 (-1)

Saving Throws

Skills Stealth +6

Senses Darkvision 60 ft., Passive Perception 9

Languages Common, Goblin

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.