Basic Rules

Armor Class 14 (Natural)

Hit Points 27 (6d8)

Speed walk 30 ft., climb 30 ft.

STR DEX CON
14 (+2) 14 (+2) 11 (0)
INT WIS CHA
3 (-4) 14 (+2) 5 (-3)

Saving Throws

Skills

Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Senses Darkvision 60 ft., Passive Perception 12

Languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.